Issue Title
Vol 13, No 3 (2017): EMEMITALIA Conference 2016 MOOC Design and Heritage Education. Developing Soft and Work-based Skills in Higher Education Students Abstract  PDF
Francesco Agrusti, Antonella Poce, Maria Rosaria Re
Vol 11, No 3 (2015): Gamification and Serious Game for Learning Applying gamification techniques to enhance effectiveness of video-lessons Abstract  PDF
Mauro Coccoli, Saverio Iacono, Gianni Vercelli
Vol 12, No 3 (2016): Special Issue: EMEMITALIA Conference 2016 Flipped Classroom: the point of view of the students Abstract  PDF
Stefania Della Sciucca, Valentina Fochi
Vol 12, No 2 (2016): Big Data, Cognitive Computing and Innovative Teaching Models Cognitive computing in education Abstract  PDF
Mauro Coccoli, Paolo Maresca, Lidia Stanganelli
Vol 13, No 1 (2017): Focus on: ICT and Experiential Learning: Models, Methodologies, Technologies, Research Enhancing Higher Education Students’ XXI Century Skills through Co-writing Activities in Science Teaching Abstract  PDF
Antonella Poce, Francesco Agrusti, Maria Rosaria Re
1 - 5 of 5 Items

Search tips:

  • Search terms are case-insensitive
  • Common words are ignored
  • By default only articles containing all terms in the query are returned (i.e., AND is implied)
  • Combine multiple words with OR to find articles containing either term; e.g., education OR research
  • Use parentheses to create more complex queries; e.g., archive ((journal OR conference) NOT theses)
  • Search for an exact phrase by putting it in quotes; e.g., "open access publishing"
  • Exclude a word by prefixing it with - or NOT; e.g. online -politics or online NOT politics
  • Use * in a term as a wildcard to match any sequence of characters; e.g., soci* morality would match documents containing "sociological" or "societal"